Prototype developed using the Unity Game Engine.
Second build of the same project.
After a technical redesign at the end of 2016, we began development of this project as strategy/simulation in VR. Testing was initially done on the Samsung Gear VR, and later on the HTC Vive.
This video shows an early challenge we faced when implementing the hex map.
A demo after having the season timer, community/family, raw material and skills classes implemented.
Article/poster publication for Student Research and Creative Endeavor Symposium
Indiana University/Purdue University 2016